mocap
Virtually possible:
All things Motion Capture, including planning, design and production. “If I’m missing a tool, I’ll make it!”
A veteran of the game industry, I have extensive experience on both sides of the camera. I navigate clients through Mocap projects and actively work with the latest relevant technology. Whether production environments are real or virtual, let’s talk prop fabrication in CAD or 3D print, and toolmaking.
Consulting Services
Extremely proficient in all things tech
Coding
Unreal Engine
Wide variety of Mocap pipelines